Prestige Mode
Roguelight now has a prestige system! there are also some minor balance and UI changes
PRESTIGE
when you beat the game you get the choice to go deeper. if you do, you lose all your upgrades and everything costs more. you can do this again and again (everything will cost more and more each time), and the game keeps track of what depth you're at (once you've reached depth 2, it displays your depth in the title screen). you can always choose to stay at the same depth, and you can always hold down D and L for three seconds to completely reset the game, losing all your upgrades and your depth
how deep can you go?
ARROW BRIGHTNESS
the brightness of your arrows when you have no arrow brightness upgrades has been increased, and the effectiveness of the arrow brightness upgrades has been decreased slightly. what this means is that early on your arrows are a bit brighter than they used to be, but once you have all the upgrades it's the same as before
PAUSE AND SHOP UI
when you pause the game and select retry, it now brings you to the shop screen, instead of skipping straight to the title screen (and losing all your coins). the shop icons have also been updated (a blue tick for bought upgrades, and a wiggling green dot for upgrades you can currently afford)
Files
Get Roguelight
Roguelight
The deeper you travel the darker it gets, and you only have your arrows to light the way.
Status | Released |
Author | Daniel Linssen |
Genre | Platformer |
Tags | 2D, Difficult, Female Protagonist, Game Boy, GBJam, jumping, Pixel Art, Procedural Generation, Retro, Roguelike |
Accessibility | Color-blind friendly, High-contrast |
Comments
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Congratulations, your game is amazing!
You make all these cool games, and the look like they are designed for the Gameboy, but you don’t spit out a .gb or .gbc or .pocket so I can play em on my gameboys! 🙏Please, make my year.
sadly there's no way this would run on a gameboy!
Why is it tagged with the GameBoy tag then?
In next update, please add ability to exit from shop by pressing "X" button once. Because for now, if you didn't collect enough coins for desireable upgrade, you have to tap "down" six times each time
Pressing [Esc] while in the shop selects the 'leave shop' icon
I LOVED this game, I still play it from time to time, it's so fun and simple! thank you for making it
Love this game! Spent hours and hours!
what means of split heart
If you mean split heart tile which you shoot, then it bereaves all healing hearts during current descending session )
I liked it more I felt a little difficult because of the dark
Good habit in this game to shoot every lantern which as you think will clarify exact area you need to sea. Lanterns light up much more than just a lit and holded arrow in your hands ) Hanging skulls could be also more useful, if first upgrade for them would be "+1 coin every next shot of arrow", and 2nd upgrade "coins are multiplied x2 each next arrow shot" ) I think these are more interesting upgrades than same few "chances for double arrow"
Where does the game save the progress? Because after I Deleted it I don´t want any digital trash left behind.
C:\Users\[your username]\AppData\Local\Roguelight
Thanks buddy, really enjoying the game, very nice mechanics and graphics. Hope that one day you make it into a bigger game, more variety of levels. All the best
There are basic enemies who patrol left-right, but for balance this game could add flying mice or traps, which can only move vertically ) And about variety in levels, portals can be added which randomly teleport players either one level up, either one level down )
This game looks really cool. Any word on getting the version for Mac updated? I've got a Mac so I'd be happy to help with running the build or testing, just let me know.
AMAZING GAME! :D
Nice work Dude!
sorry this is unrelated but i believe this is the only place i can comment, so i have all the upgrades, and i got to the final floor presumably, but how the *BLEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEP* do i defeat the final boss? theres nothing that implies a method to beat him.
Without spoiling it, here's a hint: In the floor where you encounter the final boss, explore the level thoroughly. You will find something, or rather somethings. They're not small by any means so don't worry about having to pixel hunt. You'll know what it is when you see them, and you'll know what to do with them when you do.
release the mac update also plz
+1 this
Nice, I didn't expect the game to be updated. What engine did you make it in by the way?
it's made in gamemaker studio 1.4
Looks amazing! Great job!
Can't wait to check it out. This game rocks!
Solid update bro, am looking forward to putting in more playtime soon ^u^
Well, I guess I have to put some other hours into this masterpiece again.
Thanks for the update <3
I'll add my voice to the desire for an updated Mac version. I beat the game originally, and I'd love to go deeper. It's a tightly designed game that would have been a great addition to the library of the original Gameboy.
Hello, the fullscreen mode of the last roguelight version is black.